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Of the twenty plus games I produced, it was the game I was most proud of but I think it marked the end of the road for the adventure game.  Interestingly, it’s the only game we’ve done which got fan mail.  It was developed by Intelligent Games and published by Mindscape in 1996.  Designers: Ken Haywood and Richard Guy.  Lead programming Philip Veale and lead art by Richard Evans.

Box art from Azrael's Tear

Screen shot from Azrael's Tear

Hands up everyone who played it?  Who even heard of it?  You probably haven’t heard of it and you definitely won’t have heard of its unpublished sequel DHO.  Ironically, it was also the hardest game to find a playable version.  My PC will emulate a BBC, a Spectrum, an Atari 800, even a PDP-1 but I can’t get it to run a DOS game any more!

It did some things really well: use of music, speech and sound effects; creating a 3D environment and solving the problems of creating an adventure game in it (DHO was even better with its scripting language), creating an thoroughly-imagined and detailed world.  But, it didn’t sell and the sequel was cancelled.  I expect there have been some, but I struggle to recall any adventure games since AT – except perhaps Blade Runner which had many virtues but also stiffed.  So what went wrong?

But I think the biggest problem was one of sentiment.  The audience had disappeared – people didn’t want a puzzle adventure game dressed up in 3D.  Quake and Tomb Raider simply provided more bang per buck.  I do sometimes wonder whether the immersive story telling that happened in AT and its predecessors can be evoked somewhere else, perhaps to replace the nonsense of FMV segue sequences.  Perhaps instead of puzzles, the player can make character or plot choices?  We mustn’t let ourselves forget about story, emotion, character and setting.

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Azrael's Tear is the hardest game in this history to find and play.  There was a Windows version but no Windows demo.  The DOS demo still works but is very hard to track down on the web.  I found a version here and a walkthrough here.  If I get some time, I will try to see if Mindscape will let me release the game as abandonware.

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