Matthew Stibbe's Homepage Writer Presenting a game design to a publisher

Presenting a game design

Attract Mode:
When I was MD of Intelligent Games I used to get about one game design or game proposal a month.  Even now, two years after I left, people still send me three or four ideas a month.  I wrote this article years ago to give some advice to people about how to prepare their ideas.  I should add that it is getting harder than ever to turn a paper design into cash.

Introduction

If you want to design a game in your spare time, it needs to include a spark of originality or uniqueness that may not otherwise appear.  The games company I started, IG, reviews hundreds of unsolicited game ideas each year and has the capacity to produce only a tiny handful.  To stand a chance of making it through the process, your game idea needs to be the best you can produce.  This document is a version of the advice I used to give people both inside and outside the company about submitting ideas.  To outsiders, I usually used to write a letter saying that it was very, very unlikely that we would work with a third-party designer.  In my ten years' experience we only did it once.    You might want to consider my other articles on starting a games company yourself or getting a job in the games industry.

The Most Critical Advice

The most important advice, though is that it is vital to be familiar with your competitors’ games.  Play lots of them and think about them critically - what would you have done to improve the game?  Why did you love this game and hate another?  However, when it comes to inventing new game ideas, the only ones that succeed are the ones that are creative, original and different.

Sources of Inspiration and Guidance

Things to Avoid

(Although there is always exception for genius!)

 How to Prepare your Idea for Submission

Game Proposal Template

The initial proposal will be no more than two sides of A4 and contain the following information:

Website Links

There is a list of UK game developers on the CTW site at www.ctw.co.uk.

www.gamasutra.com is a very valuable game development site

You should check out industry trade shows ECTS, E3 and GDC.

Lastly, Chris Crawford wrote a book about game design in 1982 that is still seminal.  You can read it and other Crawford stuff on his "Erasmatazz" website.